| Revised Character Creation Guidelines | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Revised Character Creation Guidelines Sun Jan 17, 2010 2:48 am | |
| 400 Build PointsObserve all limits in the book, with the following exceptions. Class 1 Items: Gear and weapons are limited to 5 BP or 25000 nuyen Class 2 Items: Bioware, Cyberware, Spells, Complex Forms, Commlink (for hacker only), Drones (for Rigger only), and BPs spent on Spirits that start the game owing you favors are limited to 30 BP. As much as 2000 of this can be spent on gear, as long as you do not have over 25000 in gear. Exceptions to the upper limit on this can be overriden with GM approval and a good story. Check with the GM to make sure you aren't spending too much on the wrong thing. Contacts are limited to 15 BPs, unless good reason can be given for a higher amount. Availability and Legality: For Class One, you are limited to a maximum availability of 12, or 8 if it is Restricted. No Forbidden items For Class Two, you are not limited in any way for legality or availability (exceptions exist, especially for Riggers and Hackers - both of whom can buy actual gear with their Class Two BPs). One item may be Beta or Deltaware if you are so inclined - everything else must be limited to Standard or Alphaware. All characters must have at least one ranged combat skill. I suggest Automatics as it has the widest range of guns available to it, although Pistol isn't bad. All characters must have at least Etiquette 2. All characters should have a background skill relating either to their last posting, a posting before it, or the mercenary trade in general. If in doubt, read Feral Cities for hints, or the posts on this forum. All characters should have a knowledge skill that counts as a hobby. Something keeps you relatively sane (Although that is a figure of speech in Nutjob's case), what is it? Meditation is a valid answer, as is movies or music. Everyone may have one Forbidden item of Gear (Class 1), but the specific item must be approved by the GM, and cannot be a weapon or armor. Gearwise: Keep it to what you can carry in a backpack and a duffel bag. No Vehicles (unless you want to store it). This doesn't mean you can't steal one in the first session - just means don't buy one. In Arsenal, you will find the Smart System of Backpacks, pouches, and canteens. I suggest looking into it. Also the Globetrotter Line of armored clothes is particularly appropriate. A single suit of clothes (or armor) good enough to mingle in and not stick out like a band of mercs is also a good idea. A med kit is always a good idea. One thing a game I play in has a Standard Operating Procedure (SOP) is the idea of a personal med kit. It goes in a pouch on your waist, and when the medic goes to help you, he pulls from your personal kit first. According to the GM, an ex-marine, its how our soldiers actually operate in the field. Considering how cheap medkits are, its not a bad SOP to adopt, but I'll leave that between you and your medic. The faster she can get to the stuff to save you, the faster she can save you. Also, everyone needs a commlink, and I would suggest either Trodes/Glasses/Earbuds/AR Gloves or Datajack/ARGloves, and everyone needs a subvocal microphone as well. Qualities: Anyone who wants to is welcome to take Records on File, with Aztechnology being the one who has their info. If you didn't take it, you had a friend who got rid of your data for you once you got blacklisted. | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Sun Jan 17, 2010 3:19 pm | |
| Per Pat's request I'm posting a list of the roles filled and the roles that need to be filled. What We Definitely Have: Medic (& Back-up Face): Liv's Dr. Feelgood (Human Medic) Lead Face & Infiltration: Anna's Kali (Ork samurai) Close Quarters Battle: Steven's Nutjob (Ork samurai) What We Definitely Need (and who might be doing the job): Overwatch/Sniper: Tom (possible Elf Sniper) Magical Support: Tony has expressed interest Hacker: We're hoping Glen will do the job, but he's not talking right now. Heavy Weapons: ??? Rigger (vehicle or drone): ??? (although a Hacker could potentially do this job, too). | |
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Smilingotter Asst. Director
Posts : 373 Join date : 2009-12-31 Age : 54 Location : Macon
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 10:56 am | |
| Actually I've changed him to a human sniper/adept. I should have him posted before the day's out. | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 10:58 am | |
| Sweet! I was kinda hoping for another Ork. You know, sort of a theme. We coulda been Da Three Orkz. | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 4:04 pm | |
| Glen is doing a Dwarven Technomancer with a focus on vehicles and drones, but who is also a hacker (as in yes, with equipment and software). It's an interesting mix, and given that its Glen doing it I expect to be inspired | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 4:06 pm | |
| Also, just so everyone knows - don't get explosives. You'll only end up having to throw them away or store them longterm. You can obtain some in game. | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 10:49 pm | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Mon Jan 18, 2010 10:59 pm | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Wed Jan 20, 2010 1:28 pm | |
| No Flashbangs don't count, as long as you pack them away Heh, well Marines do make good mercs. What country were you Mercs for? the CAS, UCAS? Steven's background suggests UCAS, but given how you can move around easily, it could be either. | |
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Smilingotter Asst. Director
Posts : 373 Join date : 2009-12-31 Age : 54 Location : Macon
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Wed Jan 20, 2010 3:20 pm | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Wed Jan 20, 2010 11:01 pm | |
| I think Liv's character is from Seattle. She and I would be UCAS Marines. Different services, same origin. | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Thu Jan 21, 2010 11:32 pm | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Thu Jan 21, 2010 11:35 pm | |
| - Smilingotter wrote:
- CAS for me.
There is an option for you Tom: You could have been part of a multinational Spec Ops force that also included Nutjob and Dr. Feelgood for a single extended operation (a week, maybe three). You guys went on a drop into an Azzie facility because there is rumors of them working with Bugs. As it turns out it was a rogue blood shaman who went off the deep end, even for a blood shaman. Those kinds of bonds would stick if you managed to run across each other after your military service ends. | |
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JulianAmici Asst. Director
Posts : 326 Join date : 2009-12-31 Age : 73
Character sheet Concept: Race/Origin:
| Subject: Re: Revised Character Creation Guidelines Thu Jan 21, 2010 11:37 pm | |
| Hey Glen, if you read this, instead of a pastie white gnome, you could be a pigmy. Same stats, just black | |
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Gideon Shaw Admin
Posts : 1041 Join date : 2009-12-30 Age : 54 Location : Magee House
Character sheet Concept: The Kicker of Asses Race/Origin: Hybrid (Fae/Dragon)
| Subject: Re: Revised Character Creation Guidelines Fri Jan 22, 2010 8:14 am | |
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Kenzia Lamwald Admin
Posts : 382 Join date : 2009-12-30 Age : 43 Location : Covington, GA
Character sheet Concept: Aquamancer/Soothsayer Race/Origin: Tuatha de Danaan (Fae)
| Subject: Re: Revised Character Creation Guidelines Fri Jan 22, 2010 8:56 am | |
| Steven: *sigh*
Pat: works for me. | |
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| Revised Character Creation Guidelines | |
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