Argentum, Gem of the North
Population: 40,000
Notable Imports: Food (especially grain and livestock), armor, weapons, footwear, textiles and clothing.
Notable Exports: Books, paper, furniture, herbs, inks, glass, glassware, furs, timber, valuable ores.
Argentum is that rarest of things, a bustling city dominated by trees and beautiful stone buildings. Old oaks, shadowtops, and duskwoods compete with tall, thin spires to touch the sky, and blueleaf trees shade flagstone sidewalks along most of the cobbled streets. The prevailing style of stonework is flowing curves, as if buildings grew rather than being erected block by block. Many older buildings are clad in a thin layer of fused royal blue or emerald-green glass.
Balconies and curving stairs are everywhere—and windowsills, railings, and newel-posts are all adorned with herbs and flowers growing in sculpted bowls. Most dwellings have grass paths leading to sheltered bowers. Many folk take time every day to lift their harps, pipes, or voices to make music and things of beauty are more than prized and admired – such design is expected.
Many places preserve lore, but in Argentum knowledge is highly valued. Most folk find satisfaction in being well informed in at least one area of expertise. The citizens of Argentum, also called Silvaeren, love witty sayings, sharing jokes, lore, music and readings of ballads, poems, and romantic fiction; most attend revels or private dances and feasts thrice per week. They tend to dabble in many interests, so shops in the city appear and disappear with the seasons—but these small, cozy boutiques are always crammed with beautiful, fascinating objects, small magics, books (including blank tomes for writing use), and maps.
The older part of Argentum on the north bank of the River Rauvin is linked to the newer environs on the south bank by the famous Moonbridge, a magical construct of silvery force whose central span can be deactivated to protect the city from invasion, or to allow tall-masted ships to pass. It impresses the eye more than the many soaring spires of the city, slender and graceful towers unmatched elsewhere in the world.
Unquestionably the foremost center of learning and culture in the North, Argentum is a happy place where folk of many races dwell in peace together. Much of this feeling of safety and goodwill is due to the influence of powerful local mages and the Swords of the House of Flowers. Both forces are joined in the person of the lady who shaped modern Argentum, the kindly, diplomatic mage known as Lady Hope. Her real name is not used, only her epitaph. She encourages many feasts and revels; outlanders are warned that her spies are everywhere at such diversions.
Lady Hope prefers to keep people happy and hopeful through enlightened rule, but she recognizes that intrigue, deception, and evil deeds are unavoidable, and long since established and trained a cadre of personal agents to guard against such things. Some of these individuals now act as her heralds as High Lady of the Silver Marches, but others remain in the service of the new High Mage and serve Argentum first. The city’s army, the Knights in Silver, openly patrols the land for seven days’ ride around the city, and the city remains a member of the Lords of the North Alliance.
Visiting ArgentumArgentum looks more like a series of gardens or forest glades than a stone city, and thanks to all the growing things, it smells badly less than most settlements a third its size. It’s also quieter, thanks to the generally gentle breezes and sound muting properties of the city’s protective wards, which also prevents extremes of temperature and rainfall and the harshest winter weather. A good series of cisterns, pumps, and piping ensure that the city has both flushed privies and ample fresh water both for drinking and for gardening.
The lush beauty of the city and its many forest districts makes it quite easy for visitors to become lost. Thankfully, Silvaeren don’t mind furnishing directions, and every cistern cover in the cobbles of an intersection has an arrow graven into it, denoting north.
Most city buildings have cellars, and four or even five floors above them, but the trees and gently rolling landscaping make the spires of Argentum seem to loom over passersby a lot less than the structures in most cities. The older part of the city is Northbank, and the newer, still swiftly expanding area is Southbank. Many folk have rushed to buy and build in the new city and are short of coin. They eagerly rent rooms or floors to strangers without question or scrutiny.
NOTED TAVERNSMany excellent alehouses, taverns, wine cellars, taphouses, and similar establishments grace Argentum’s shaded streets.
The Bright Blade Brandished: Located in Northbank, on Sunset Lane in the westernmost angle of the Wallrun. All are welcome at this friendly alehouse, which consists of two floors of rustic charm, with curtained booths. Wizards down on their luck can earn 1 cp per mage hand spell cast to whisk tankards overhead to waiting hands.
The Dancing Goat: Also located in Northbank, on the east side of the Moonway just north of the Moonbridge, the Dancing Goat is renowned for raucous revelry at all hours. It is a site of endless, enthusiastic dancing and flirting, with a remarkable cellar boasting hundreds of vintages. The Dancing Goat sometimes attracts the attentions of pickpockets and other professionals.
The Hammer and the Helm: Found on Highaxe Lane in Northbank, this cheerful barn of dwarf revelry also welcomes trusted sword-companions. Roast fowl wings provide missiles when jests go bad, amid oceans of stout, Strongbeard cider.
Helmer’s Wall: In Northbank, bridging Bowshot Ride at its meeting with the Old Wall, stands this former city gatehouse built of massive beams and rough stone walls. Helmer’s Wall boasts a superb wine cellar. It is quite popular with students of the various colleges, both scholarly and magical, who haunt these bare boards, alight with hope and dreams and pompous high-minded speeches. Such activity often makes for an entertaining evening, although the worst speakers are often pelted from their perches.
Sorlar’s Smiling Satyr: Located in Southbank, on Auchtareen Lane, this relatively new, bright maze of stained glass windows, booths, curtains, and odd stairs makes difficult navigation for the tipsy. The establishment caters to females and dignified or timid males escorting them. The proprietor is a sorcerer of some skill who brooks no brawling.
The Stagstand: Located in Northbank, on the north side of the Old Wall nine doors west of the Market, the Stagstand features antlers everywhere and bright battle banners lit by lanterns. This place is a dining house and dance hall rather than a simple taphouse. The Stagstand serves venison, strange-tasting eel pie, crusty cheese-baked river crab, an assortment of spiced breads, hearty darksmoke rothé sausage, and the famous nut cheese of Argentum. Late in the evening the large, empty dance floor often comes alive with revelry.
MAJOR INNSIn the summertime, passing a night or two in the gardens and parks of Argentum is not an unpleasant experience, but at all other times of year most travelers find a good inn advisable. Some of the more notable are described below.
The Golden Oak: Located in Northbank on Dancer’s Mask Lane, northeast off Rallowglass Ride, the Golden Oak features cozy, rustic rooms, dim flagstone passages, fragrant herbs, and windowbox ferns, reminding guests of sleeping outdoors in a safe, pleasant corner of the woods. Meeting rooms are available for rent upstairs, while a friendly cellar taproom boasts entertaining gossip downstairs. All the rooms in this inn open off a central atrium dominated by a huge oak that rises up to the open sky, lanterns depending from its branches to hang above tables. Dedicated to the goddess Shiallia, the Golden Oak is favored by druids, rangers, elves, and those who like privacy or peace and quiet. The prices are stiff, but guests can expect superb personal chamber service.
Wayward House: Found in the northwest corner of the meeting of Bowshot Ride and the Ghostwalk, this inn was built on the former site of the Inn of the Wayward Sages, a local landmark. That building was destroyed by a fire and subsequently replaced by the Wayward House, an inn less shabby and less seedy than its predecessor. The Wayward House is the new popular place to stay for visitors not concerned with trumpeting their wealth or importance. Chamberlains Havorr Merendil and Jhalessa Shorncrown are quick to recommend local craftfolk, tutors, and repairers.
Brief HistoryFounded on a place sacred since time immemorial to the deities Corellon and Melora, Argentum grew from a cluster of log steadings around the Moonsilver Inn, near the holy groves at Argentum Ford—one of the few places where the River Rauvin was shallow enough to be forded in summer, and easily bridged. Moontree became Silver Village, and then Argentum Town. The town developed slowly because its inhabitants built in harmony with the forest, rather than clearing and burning the land. Legends claim that Corellon and Melora visited the Moonsilver Inn in human form and were so taken with the folk of Argentum and their sensitivity to the land that they blessed the inn. Though the building later collapsed, its stones were used in the construction of the city gates and walls, and the promise of safety bestowed by the deities’ blessing is thought to remain in effect, holding sway over the entire city.
Argentum became a city in 637 CR, when its first set of walls was completed and the first of the city’s ruling High Mages, Ecamane Truesilver, was elected. Truesilver and his nine apprentices brought learning to their fellow Silvaeren (many of whom were rough, unlettered trappers and loggers) and founded a library to accompany their school. Successive High Mages have pursued this goal of fostering learning and culture. Through the excitement of artistic endeavor and a feeling of refuge founded in various races dwelling together in harmony, they have sought to make Argentum “the Spellguard of the North,” a bulwark of civilization in the Silver North. Throughout Truesilver’s reign, skilled wizards and loremasters continued to come to the city from elsewhere in Faerûn, and Argentum became an important center of magical study.
In 712 CR, Truesilver died and was succeeded as High Mage by his nephew Aglanthol the Red. In 714 CR, the kingdom of Spellguard fell, shaking all the nations of northern Faerûn. Noble wizards and heroes of Argentum rescued a handful of Myth Drannor’s more prominent leaders and scholars from the destruction, sacrificing themselves in the process. A desire on the part of some Argentum mages to plunder the ruins of Spellguard brought demons and devils into Argentum, and Aglanthol died fighting them in 719 CR. He was succeeded by Ederan Nharimlur, who took to wife the elf princess Elénaril (one of those rescued from Spellguard) and reigned long and peacefully. During his time the city doubled in size.
Upon Ederan’s death in 784 CR, his daughter Amaara Nharimlur became High Mage of Argentum. In 815 CR, Elué Dualen, a human girl of great magical aptitude (actually Alustriel, unknown to all) arrived in the city and befriended Amaara and her sister Lynx. In 821 CR, Elué and Lynx established the Lady’s College, the first open school for mages in Argentum to take students, not apprentices, and as payment for tutelage required an equal time of service in defense of the city. In 843 CR, Elué and other wizards created the Moonbridge, the city’s most famous landmark.
Elué became High Mage in 857 CR when Amaara and her mother left for the depths of the Feywild. Elué and Lynx departed in 876 CR. This time, the High Mage’s seat did not pass peacefully. Warlord Lashtor, commander of the city’s army, took the opportunity to seize the city, slaughtering wizards in the streets and burning magical libraries. His reign lasted little more than a year before the mage Tanalanthara, later known as “Lady Wolf,” deposed Lashtor and restored power to the High Mage’s seat. She in turn sacrificed herself in 882 DR, helping to defend Argentum from a fierce orc-horde.
The people of Argentum elected Tanisell the Cloaked, a humble and soft-spoken wizard, to become their next High Mage. In his time the wards around the city were strengthened, and the great library known as the Vault of the Sages was built. The Keeper of the Vault, Nunivytt Threskaal, succeeded Tanisell in 920 CR, beginning a long and peaceful reign that ended with Threskaal’s death in 1050 CR. The next High Mage of the city was Orjalun, a mage marked by Ioun at birth. His reign was marked by the emergence of many great mages, but also by a plague in 1150 CR that slew half of Argentum’s citizens. Orjalun appointed his former apprentice Sepur as his successor in 1230 CR, but that wizard abandoned the city after two years. Sepur’s departure led to a series of deadly spell-battles between resident wizards for rule of the city. In the absence of a worthy mage, the folk of Argentum elected a mayor to rule the city.
In 1235 CR, the Silvermayor lost control of the city to Warlord Khallos Shieldsunder as an orc horde besieged the city. The orcs broke through the walls—the first time an enemy army entered Argentum—but an army of elves and humans led by Alistair Silverbrow and the woman who became Lady Hope destroyed the invaders, the Warlord Khallos, and the self-proclaimed High Mage Shaloss Ethenfrost as well, restoring peace and just rule to the city.
Lady Hope became the first High Mage of Argentum unanimously chosen by the people. As High Mage she has ruled long and well. Under her gently guiding hand (and mastery of subtle intrigue and manipulation), Argentum truly became wealthy, well defended, sophisticated, clean, and a beautiful place to live. In 1369 CR, Lady Hope appointed Taern Galinndan to the office of High Mage of Argentum and turned her efforts to creating the Lords of the North Alliance. She remains revered in the city, and commands the love and loyalty of the great majority of the city’s residents. The advent of the confederation known as the Lords of the North Alliance has reinvigorated Argentum as a base for adventurers eager to carve out their own holds and steadings, or at least win their share of the fabled riches of the North. Argentum today is bustling, but Taern is working hard to keep overcrowding to a minimum. He encourages settlement in the surrounding countryside by issuing land grants, improving trails and patrols, sponsoring (and guarding) traveling vendors who bring trade to outlying settlements, and establishing palace officers who regularly visit settlers to learn their concerns and problems.