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 Prashkja d'Kundarak, Bonded Courier - Elite (Dwarf/Soulknife)

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Neysa
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Posts : 74
Join date : 2010-01-24
Age : 43

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PostSubject: Prashkja d'Kundarak, Bonded Courier - Elite (Dwarf/Soulknife)   Sat Mar 30, 2013 12:08 am

Character Name: Prashkja d'Kundarak (aka Pasha)
Player Name: Jodi

PDF Character Sheet

Age: 43
Height: 4'
Weight: 155 lbs
Eyes: Gray
Hair: Pink
Siblings: none
Parents: Assumed dead. (In Cyre on the Day of Mourning)

Disposition:
Independent, determined, undaunted, steadfast, and unexpectedly refined

Background Story:
Agnaryd and Virre d'Kundarak meant well. They intended to introduce their daughter Pasha to the workings of their business as house exchequers.  As a young dwarf, however, the business meetings and transactions she attended bored her to tears.  Whenever she was dismissed because discussions veered into sensitive topics, she was thankful for the reprieve.  This also gave her opportunities to interact with many house heirs like the very academic (and very wealthy) Adriana d'Cannith.  Not only did Adriana help her survive the tedium, but she helped Pasha learn the finer points of etiquette and polite small talk.

In 994, Pasha reached her majority. Since her parents had been called away to Cyre on urgent  business, she shared the day with Adriana.  It was during the modest festivities that news reached the two of them of the destruction of Cyre.  Upon hearing the news, Pasha developed a sharp pain in her right temple and passed out.  When she awoke, she found the right side of her head tender and absent of hair.  Her dragonmark had manifested.  It had appeared on her right temple and extended back past her hairline, causing the loss of all her hair in the region of the mark. In the aftermath of the Day of Mourning Adriana returned to her university, but Pasha was left at loose ends. With encouragement from some in her House, she decided to travel to her homeland in the Mror Holds and re-connect with some of her remaining relatives there. Back in her ancestral home, she joined other young dwarves in the Gladdringgar -- a dwarven rite of passage.  She travelled deep into the mountain finally finding the place marked by her father.  Adding her mark alongside his, she felt both connection, and closure. Although grateful for the support of her clan, she found their rustic traditions restrictive.  When asked to convey some sensitive and valuable information back to Sharn, she readily agreed.   

After her return to Sharn, Pasha was approached by both the Banking Guild and the Warding Guild of her House. She knew from past experiences that she had no patience for the duties under the Banking Guild, but the Warding Guild intrigued her and she agreed to join.  She learned how to utilize magically enhanced locks, walls, and doors for the security of House clients. But most of all, she enjoyed the freedom and travel that came with courier work.  Her grim determination to follow through on her contracts has been noticed in the House and has earned her the rank of Bonded Courier - Elite.  As such, she has limited access to many diverse areas within Sharn.

Thanks to the real-life education she had received from her parents, Pasha is able to conduct herself appropriately in a variety of situations.  Often times, she is able to utilize contacts acquired during her youth to her advantage.  While some of those associations - such as with the elven painter Da'ren - certainly raise a few eyebrows, for the most part her House refrains from comment on her social conduct.

Gear Carried: (Light: 76lbs, Medium: 153lbs, Heavy: 230lbs)
Total Weight Carried: 104.28/230 lbs, Medium Load
    Traveller's Outfit
    Signet Brooch (House Kundarak)
    Signet ring
    Kilted Studded leather armor
    Dagger
    Belt pouch
      Identification Papers, with Portrait
      Traveling Papers
      Flask
      Signal whistle
      Earplugs
      33 GP, 1 SP, 4 CP
    Bandoleer
      Alchemist's Acid
      Alchemist's fire
      Trail rations (7)
      Waterskin
    Backpack (40 @ 48.5 lbs)
      Noble's outfit
      Bedroll
      Pouch (sharp and sundry items)
        Fishhook (2)
        Sewing needle
        Thread (50 ft.)
        Whetstone
      Waterproof Bag (6 @ 1 lbs)
        Tindertwig (4)
        Candle (2)
        Torch (2)
        Chalk
        String or twine
        Rope
      Sunrod (5)
      Oil (5)
      Mug
      Hammer
      Piton (4)
      Sack (empty)
      Sack (empty)
--------------------

Magic Item Slots:
    Head:
    Headband:
    Eyes:
    Shoulders:
    Neck:
    Chest:
    Body:
    Armor:
    Belt:
    Wrists:
    Hands:
    Ring 1:
    Ring 2:

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Neysa
Supervisory Special Agent
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Posts : 74
Join date : 2010-01-24
Age : 43

Character sheet
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PostSubject: Prashkja d'Kundarak > Feats, Traits, Special Abilities   Wed Apr 03, 2013 12:26 am

Feats, Traits

Deep Marker: Gain a +1 trait bonus on saves against fear.

Grounded: You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.

Least Dragonmark (Mark of Warding): You have a least dragonmark.

Mindblade Proficiency: You are proficient with the mind blade no matter it's form (which is a warhammer).

Weapon Focus (Mind Blade): You gain a +1 bonus on all attack rolls you make using the selected weapon.

Wild Talent: Your mind wakes to a previously unrealized talent for psionics.

Special Abilities

Darkvision (60 feet): You can see in the dark (black and white vision only).

Defensive Training +4: +4 dodge bonus to AC against monsters of the Giant subtype.

Form Mind Blade (Mind Blade [One Handed]) (Su): As a move action, a soulknife can form a semi-solid weapon composed of
psychic energy distilled from her own mind.

Greed: +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy +2: Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.

Hatred +1: +1 racial bonus to attacks against Goblinoids and Orcs.

Shape Mind Blade: The soulknife's mind blade retains the last chosen form every time it is formed until the soulknife reshapes it. If the soulknife chooses to reshape her blade, it requires a full-round action to do so. She may also re-assign the type of damage dealt as part of reshaping her mind blade if she so chooses.

Slow and Steady: Your base speed is never modified by encumbrance.

Stability +4: +4 CMD against bullrushes and trips while standing on the ground.

Stonecunning: +2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.

Throw Mind Blade: All soulknives have some knowledge of how to throw their mind blades, though the range increment varies by form and the largest of blade forms cannot be thrown. Light weapon mind blades have a range increment of 20 ft.

Wild Talent: The soulknife gains Wild Talent as a bonus feat at 1st level. This provides her with the psionic power necessary to manifest her mind blade. A character who is already psionic instead gains the Psionic Talent feat.
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